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This game looks ugly as all hell, even for 32X standards.

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Thanks for your opinion that went over my head.

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Also why it's all AI?

Couldn't you at least commission a 3D polygon modeler for this?

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it’s AI because I’m a hobbyist and having fun cramming PC & PS1 decomps and source codes into a Sega 32X 4MB ROM. Trust me, I have no problem with devs who code by hand making a better wipeout 32X game than me. I enjoy my slops 🤷🏿‍♂️

So you admit that you're stupid?

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Nice! 

this is awesome! Thanks again for testing!

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gameplay feedback: up should tilt forward but it changed view on me, so i figured out its missing forward & back tilt mechanics, along with separate left/right breaks for drifting technique. its quite annoying because i accidentally pressed up while steering a few times so it messes with the gameplay. the ship is way to close to the bottom of the screen too. it seems the ships are about the right size relative to the track size which should varie throughout the course in wipeout but they are a little too big or the camera angle is zoomed in too close using the outer ship view or probably both zoomed in too close and ships being a just little bit too large.

way kool to see a wipeout 32x game in development or at least a concept made. i love wipeout 

the tilt mechanics are more automated in the game due to the 4MB limitations. Same goes for separate air brakes. I had to combine the brake button with the steering controls to accommodate to making sharp turns. Otherwise, manual tilting would’ve been in the game. Maybe with more optimization down the road I can figure it out but I had to work with a 4MB ROM to slap a PSX duplication to a less powerful system that has no real CPU/GPU for hardware acceleration. Hence why I added the “Re” to the Wipeout; expect limitations. I could probably make the ships smaller but I need to also make sure that making them smaller doesn’t mess up the hit detections in the game.